action |
Build and execute a 'unifir_script' |
add_default_player |
Add assets to a Unity scene |
add_default_tree |
Add assets to a Unity scene |
add_light |
Add a light to a Unity scene |
add_prop |
Add a prop to a unifir script |
add_texture |
Add a Texture2D layer to a terrain tile object |
associate_coordinates |
Associate vector coordinates with a raster surface for Unity import |
available_assets |
Vector of assets unifir can download and import |
check_debug |
Check if unifir should run in debug mode |
create_if_not |
Create directory if it doesn't exist |
create_terrain |
Create a terrain tile with optional image overlay |
create_unity_project |
Create a new Unity project. |
find_unity |
Find the Unity executable on a machine. |
get_asset |
Download prefabs for Unity |
import_asset |
Import assets into Unity. |
instantiate_prefab |
Add a prefab to a Unity scene |
load_png |
Create a Texture2D from a PNG file |
load_scene |
Load a scene in a Unity project. |
make_script |
Create an empty 'unifir_script' object. |
new_scene |
Create a new scene in a Unity project. |
read_raw |
Read a RAW file in as a float array |
save_scene |
Save a scene in a Unity project. |
set_active_scene |
Set a single scene to active. |
set_script_defaults |
Fill in plot holes in a script |
unifir_prop |
The class for unifir prop objects |
unity_version |
Print the version of the Unity Editor in use. |
validate_path |
Validate a file path exists |
validate_single_path |
Validate a file path exists |
waiver |
A waiver object. |