action | Build and execute a 'unifir_script' |
add_default_player | Add assets to a Unity scene |
add_default_tree | Add assets to a Unity scene |
add_light | Add a light to a Unity scene |
add_prop | Add a prop to a unifir script |
add_texture | Add a Texture2D layer to a terrain tile object |
associate_coordinates | Associate vector coordinates with a raster surface for Unity import |
available_assets | Vector of assets unifir can download and import |
check_debug | Check if unifir should run in debug mode |
create_if_not | Create directory if it doesn't exist |
create_terrain | Create a terrain tile with optional image overlay |
create_unity_project | Create a new Unity project. |
find_unity | Find the Unity executable on a machine. |
get_asset | Download prefabs for Unity |
import_asset | Import assets into Unity. |
instantiate_prefab | Add a prefab to a Unity scene |
load_png | Create a Texture2D from a PNG file |
load_scene | Load a scene in a Unity project. |
make_script | Create an empty 'unifir_script' object. |
new_scene | Create a new scene in a Unity project. |
read_raw | Read a RAW file in as a float array |
save_scene | Save a scene in a Unity project. |
set_active_scene | Set a single scene to active. |
set_script_defaults | Fill in plot holes in a script |
unifir_prop | The class for unifir prop objects |
unity_version | Print the version of the Unity Editor in use. |
validate_path | Validate a file path exists |
validate_single_path | Validate a file path exists |
waiver | A waiver object. |