A Unifying API for Calling the 'Unity' '3D' Video Game Engine


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Documentation for package ‘unifir’ version 0.2.4

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action Build and execute a 'unifir_script'
add_default_player Add assets to a Unity scene
add_default_tree Add assets to a Unity scene
add_light Add a light to a Unity scene
add_prop Add a prop to a unifir script
add_texture Add a Texture2D layer to a terrain tile object
associate_coordinates Associate vector coordinates with a raster surface for Unity import
available_assets Vector of assets unifir can download and import
check_debug Check if unifir should run in debug mode
create_if_not Create directory if it doesn't exist
create_terrain Create a terrain tile with optional image overlay
create_unity_project Create a new Unity project.
find_unity Find the Unity executable on a machine.
get_asset Download prefabs for Unity
import_asset Import assets into Unity.
instantiate_prefab Add a prefab to a Unity scene
load_png Create a Texture2D from a PNG file
load_scene Load a scene in a Unity project.
make_script Create an empty 'unifir_script' object.
new_scene Create a new scene in a Unity project.
read_raw Read a RAW file in as a float array
save_scene Save a scene in a Unity project.
set_active_scene Set a single scene to active.
set_script_defaults Fill in plot holes in a script
unifir_prop The class for unifir prop objects
unity_version Print the version of the Unity Editor in use.
validate_path Validate a file path exists
validate_single_path Validate a file path exists
waiver A waiver object.