add_light {unifir}R Documentation

Add a light to a Unity scene

Description

This function creates light objects within a Unity scene. This function can only add one light at a time – call the function multiple times to add more than one light.

Usage

add_light(
  script,
  light_type = c("Directional", "Point", "Spot", "Area"),
  method_name = NULL,
  light_name = "Light",
  x_position = 0,
  y_position = 0,
  z_position = 0,
  x_scale = 1,
  y_scale = 1,
  z_scale = 1,
  x_rotation = 50,
  y_rotation = -30,
  z_rotation = 0,
  exec = TRUE
)

Arguments

script

A unifir_script object, created by make_script or returned by an ⁠add_prop_*⁠ function.

light_type

One of "Directional", "Point", "Spot", or "Area". See https://docs.unity3d.com/Manual/Lighting.html for more information.

method_name

The internal name to use for the C# method created. Will be randomly generated if not set.

light_name

The name to assign the Light object.

x_position, y_position, z_position

The position of the GameObject in world space.

x_scale, y_scale, z_scale

The scale of the GameObject (relative to its parent object).

x_rotation, y_rotation, z_rotation

The rotation of the GameObject to create, as Euler angles.

exec

Logical: Should the C# method be included in the set executed by MainFunc?

Value

The unifir_script object passed to script, with props for adding lights appended.

See Also

Other props: add_default_player(), add_prop(), add_texture(), create_terrain(), import_asset(), instantiate_prefab(), load_png(), load_scene(), new_scene(), read_raw(), save_scene(), set_active_scene(), validate_path()

Examples

# First, create a script object.
# CRAN doesn't have Unity installed, so pass
# a waiver object to skip the Unity-lookup stage:
script <- make_script("example_script", unity = waiver())

# Now add props:
script <- add_light(script)

# Lastly, execute the script via the `action` function


[Package unifir version 0.2.4 Index]