| save_scene {unifir} | R Documentation |
Save a scene in a Unity project.
Description
Save a scene in a Unity project.
Usage
save_scene(script, scene_name = NULL, method_name = NULL, exec = TRUE)
Arguments
script |
A |
scene_name |
The name to save the scene to. |
method_name |
The internal name to use for the C# method created. Will be randomly generated if not set. |
exec |
Logical: Should the C# method be included in the set executed by MainFunc? |
See Also
Other props:
add_default_player(),
add_light(),
add_prop(),
add_texture(),
create_terrain(),
import_asset(),
instantiate_prefab(),
load_png(),
load_scene(),
new_scene(),
read_raw(),
set_active_scene(),
validate_path()
Other utilities:
add_default_player(),
add_prop(),
create_unity_project(),
find_unity(),
get_asset(),
load_png(),
load_scene(),
new_scene(),
read_raw(),
set_active_scene(),
validate_path(),
waiver()
Examples
# First, create a script object.
# CRAN doesn't have Unity installed, so pass
# a waiver object to skip the Unity-lookup stage:
script <- make_script("example_script",
unity = waiver()
)
# Now add props:
script <- save_scene(script, scene_name = "some_scene")
# Lastly, execute the script via the `action` function
[Package unifir version 0.2.4 Index]