save_scene {unifir}R Documentation

Save a scene in a Unity project.

Description

Save a scene in a Unity project.

Usage

save_scene(script, scene_name = NULL, method_name = NULL, exec = TRUE)

Arguments

script

A unifir_script object, created by make_script or returned by an ⁠add_prop_*⁠ function.

scene_name

The name to save the scene to.

method_name

The internal name to use for the C# method created. Will be randomly generated if not set.

exec

Logical: Should the C# method be included in the set executed by MainFunc?

See Also

Other props: add_default_player(), add_light(), add_prop(), add_texture(), create_terrain(), import_asset(), instantiate_prefab(), load_png(), load_scene(), new_scene(), read_raw(), set_active_scene(), validate_path()

Other utilities: add_default_player(), add_prop(), create_unity_project(), find_unity(), get_asset(), load_png(), load_scene(), new_scene(), read_raw(), set_active_scene(), validate_path(), waiver()

Examples

# First, create a script object.
# CRAN doesn't have Unity installed, so pass
# a waiver object to skip the Unity-lookup stage:
script <- make_script("example_script",
  unity = waiver()
)

# Now add props:
script <- save_scene(script, scene_name = "some_scene")

# Lastly, execute the script via the `action` function

[Package unifir version 0.2.4 Index]