new_scene {unifir}R Documentation

Create a new scene in a Unity project.

Description

Create a new scene in a Unity project.

Usage

new_scene(
  script,
  setup = c("EmptyScene", "DefaultGameObjects"),
  mode = c("Additive", "Single"),
  method_name = NULL,
  exec = TRUE
)

Arguments

script

A unifir_script object, created by make_script or returned by an ⁠add_prop_*⁠ function.

setup

One of "EmptyScene" ("No game objects are added to the new Scene.") or "DefaultGameObjects" ("Adds default game objects to the new Scene (a light and camera).")

mode

One of "Additive" ("The newly created Scene is added to the current open Scenes.") or "Single" ("All current open Scenes are closed and the newly created Scene are opened.")

method_name

The internal name to use for the C# method created. Will be randomly generated if not set.

exec

Logical: Should the C# method be included in the set executed by MainFunc?

See Also

Other props: add_default_player(), add_light(), add_prop(), add_texture(), create_terrain(), import_asset(), instantiate_prefab(), load_png(), load_scene(), read_raw(), save_scene(), set_active_scene(), validate_path()

Other utilities: add_default_player(), add_prop(), create_unity_project(), find_unity(), get_asset(), load_png(), load_scene(), read_raw(), save_scene(), set_active_scene(), validate_path(), waiver()

Examples

# First, create a script object.
# CRAN doesn't have Unity installed, so pass
# a waiver object to skip the Unity-lookup stage:
script <- make_script("example_script",
  unity = waiver()
)

# Now add props:
script <- new_scene(script)

# Lastly, execute the script via the `action` function

[Package unifir version 0.2.4 Index]