add_overlay | Add Overlay |
add_shadow | Add Shadow |
add_water | Add Water |
ambient_shade | Calculate Ambient Occlusion Map |
calculate_normal | Calculate Normal |
cloud_shade | Cloud Shade |
constant_shade | Calculate Constant Color Map |
convert_path_to_animation_coords | Calculate Animation Coordinates from Path |
convert_rgl_to_raymesh | Convert rayshader RGL scene to ray_mesh object |
create_texture | Create Texture |
detect_water | Detect water |
flag_banner_obj | Flag Banner 3D Model |
flag_full_obj | Flag 3D Model |
flag_pole_obj | Flag Pole 3D Model |
generate_altitude_overlay | Generate Altitude Overlay |
generate_compass_overlay | Generate Compass Overlay |
generate_contour_overlay | Generate Contour Overlay |
generate_label_overlay | Generate Label Overlay |
generate_line_overlay | Generate Line Overlay |
generate_point_overlay | Generate Point Overlay |
generate_polygon_overlay | Generate Polygon Overlay |
generate_scalebar_overlay | Generate Scalebar Overlay |
generate_waterline_overlay | Generate Waterline Overlay |
height_shade | Calculate Terrain Color Map |
lamb_shade | Calculate Lambert Shading Map |
montereybay | Monterey Bay combined topographic and bathymetric elevation matrix. |
monterey_counties_sf | California County Data Around Monterey Bay |
monterey_roads_sf | Road Data Around Monterey Bay |
plot_3d | Plot 3D |
plot_gg | Transform ggplot2 objects into 3D |
plot_map | Plot Map |
raster_to_matrix | Raster to Matrix |
ray_shade | Calculate Raytraced Shadow Map |
reduce_matrix_size | Reduce Matrix Size (deprecated) |
render_beveled_polygons | Render Beveled Polygons |
render_buildings | Render Buildings |
render_camera | Render Camera |
render_clouds | Render Clouds |
render_compass | Render Compass Symbol |
render_contours | Render Contours |
render_depth | Render Depth of Field |
render_floating_overlay | Render Floating overlay |
render_highquality | Render High Quality |
render_label | Render Label |
render_movie | Render Movie |
render_multipolygonz | Render MULTIPOLYGON Z Geometry |
render_obj | Render Obj |
render_path | Render Path |
render_points | Render Points |
render_polygons | Render Polygons |
render_raymesh | Render Raymesh |
render_resize_window | Resize the rgl Window |
render_scalebar | Render Scale Bar |
render_snapshot | Render Snapshot of 3D Visualization |
render_tree | Render Tree |
render_water | Render Water Layer |
resize_matrix | Resize Matrix |
run_documentation | Run Documentation |
save_3dprint | Save 3D Print |
save_multipolygonz_to_obj | Save MULTIPOLYGON Z sf data to OBJ file |
save_obj | Save OBJ |
save_png | Save PNG |
sphere_shade | Calculate Surface Color Map |
texture_shade | Calculate Texture Shading Map |
washington_monument_multipolygonz | Washington Monument 3D Model as Multipolygon Z Data |