add_overlay |
Add Overlay |
add_shadow |
Add Shadow |
add_water |
Add Water |
ambient_shade |
Calculate Ambient Occlusion Map |
calculate_normal |
Calculate Normal |
cloud_shade |
Cloud Shade |
constant_shade |
Calculate Constant Color Map |
convert_path_to_animation_coords |
Calculate Animation Coordinates from Path |
convert_rgl_to_raymesh |
Convert rayshader RGL scene to ray_mesh object |
create_texture |
Create Texture |
detect_water |
Detect water |
flag_banner_obj |
Flag Banner 3D Model |
flag_full_obj |
Flag 3D Model |
flag_pole_obj |
Flag Pole 3D Model |
generate_altitude_overlay |
Generate Altitude Overlay |
generate_compass_overlay |
Generate Compass Overlay |
generate_contour_overlay |
Generate Contour Overlay |
generate_label_overlay |
Generate Label Overlay |
generate_line_overlay |
Generate Line Overlay |
generate_point_overlay |
Generate Point Overlay |
generate_polygon_overlay |
Generate Polygon Overlay |
generate_scalebar_overlay |
Generate Scalebar Overlay |
generate_waterline_overlay |
Generate Waterline Overlay |
height_shade |
Calculate Terrain Color Map |
lamb_shade |
Calculate Lambert Shading Map |
montereybay |
Monterey Bay combined topographic and bathymetric elevation matrix. |
monterey_counties_sf |
California County Data Around Monterey Bay |
monterey_roads_sf |
Road Data Around Monterey Bay |
plot_3d |
Plot 3D |
plot_gg |
Transform ggplot2 objects into 3D |
plot_map |
Plot Map |
raster_to_matrix |
Raster to Matrix |
ray_shade |
Calculate Raytraced Shadow Map |
reduce_matrix_size |
Reduce Matrix Size (deprecated) |
render_beveled_polygons |
Render Beveled Polygons |
render_buildings |
Render Buildings |
render_camera |
Render Camera |
render_clouds |
Render Clouds |
render_compass |
Render Compass Symbol |
render_contours |
Render Contours |
render_depth |
Render Depth of Field |
render_floating_overlay |
Render Floating overlay |
render_highquality |
Render High Quality |
render_label |
Render Label |
render_movie |
Render Movie |
render_multipolygonz |
Render MULTIPOLYGON Z Geometry |
render_obj |
Render Obj |
render_path |
Render Path |
render_points |
Render Points |
render_polygons |
Render Polygons |
render_raymesh |
Render Raymesh |
render_resize_window |
Resize the rgl Window |
render_scalebar |
Render Scale Bar |
render_snapshot |
Render Snapshot of 3D Visualization |
render_tree |
Render Tree |
render_water |
Render Water Layer |
resize_matrix |
Resize Matrix |
run_documentation |
Run Documentation |
save_3dprint |
Save 3D Print |
save_multipolygonz_to_obj |
Save MULTIPOLYGON Z sf data to OBJ file |
save_obj |
Save OBJ |
save_png |
Save PNG |
sphere_shade |
Calculate Surface Color Map |
texture_shade |
Calculate Texture Shading Map |
washington_monument_multipolygonz |
Washington Monument 3D Model as Multipolygon Z Data |