height_shade {rayshader} | R Documentation |
Calculate Terrain Color Map
Description
Calculates a color for each point on the surface using a direct elevation-to-color mapping.
Usage
height_shade(
heightmap,
texture = (grDevices::colorRampPalette(c("#6AA85B", "#D9CC9A", "#FFFFFF")))(256),
range = NULL,
keep_user_par = TRUE
)
Arguments
heightmap |
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. |
texture |
Default 'terrain.colors(256)'. A color palette for the plot. |
range |
Default 'NULL', the full range of the heightmap. A length-2 vector specifying the maximum and minimum values to map the color palette to. |
keep_user_par |
Default ‘TRUE'. Whether to keep the user’s 'par()' settings. Set to 'FALSE' if you want to set up a multi-pane plot (e.g. set 'par(mfrow)'). |
Value
RGB array of hillshaded texture mappings.
Examples
#Create a direct mapping of elevation to color:
montereybay %>%
height_shade() %>%
plot_map()
#Add a shadow:
if(run_documentation()) {
montereybay %>%
height_shade() %>%
add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
plot_map()
}
#Change the palette:
if(run_documentation()) {
montereybay %>%
height_shade(texture = topo.colors(256)) %>%
add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
plot_map()
}
#Really change the palette:
if(run_documentation()) {
montereybay %>%
height_shade(texture = rainbow(256)) %>%
add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
plot_map()
}
[Package rayshader version 0.37.3 Index]