| save_obj {rayshader} | R Documentation | 
Save OBJ
Description
Writes the textured 3D rayshader visualization to an OBJ file.
Usage
save_obj(
  filename,
  save_texture = TRUE,
  water_index_refraction = 1,
  manifold_geometry = FALSE,
  all_face_fields = FALSE,
  save_shadow = FALSE
)
Arguments
| filename | String with the filename. If '.obj' is not at the end of the string, it will be appended automatically. | 
| save_texture | Default 'TRUE'. If the texture should be saved along with the geometry. | 
| water_index_refraction | Default '1'. The index of refraction for the rendered water. | 
| manifold_geometry | Default 'FALSE'. If 'TRUE', this will take the additional step of making the mesh manifold. | 
| all_face_fields | Default 'FALSE'. If 'TRUE', all OBJ face fields (v/vn/vt) will always be written. | 
| save_shadow | Default 'FALSE'. If 'TRUE', this saves a plane with the shadow texture below the model. | 
Examples
if(interactive()) {
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
 sphere_shade() %>%
 plot_3d(volcano, zscale = 2)
save_obj(filename_obj)
}
#Save model of volcano without texture
if(run_documentation()) {
save_obj(filename_obj, save_texture = FALSE)
}
#Make water have realistic index of refraction
if(run_documentation()) {
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay, zscale = 50)
 
save_obj(filename_obj, water_index_refraction = 1.5)
}
}
[Package rayshader version 0.37.3 Index]