convert_rgl_to_raymesh {rayshader} | R Documentation |
Convert rayshader RGL scene to ray_mesh object
Description
Converts the current RGL rayshader scene to a 'ray_mesh' object (see 'rayvertex' package for more information)
Usage
convert_rgl_to_raymesh(save_shadow = TRUE)
Arguments
save_shadow |
Default 'FALSE'. If 'TRUE', this saves a plane with the shadow texture below the model. |
Value
A 'ray_mesh' object
Examples
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano, zscale = 2)
rm_obj = convert_rgl_to_raymesh()
}
[Package rayshader version 0.37.3 Index]