shade3d {rgl} | R Documentation |
Draw 3D mesh objects
Description
Draws 3D mesh objects in full, or just the edges, or just the vertices.
Usage
dot3d(x, ...) # draw dots at the vertices of an object
## S3 method for class 'mesh3d'
dot3d(x, ...,
front = "points", back = "points")
wire3d(x, ...) # draw a wireframe object
## S3 method for class 'mesh3d'
wire3d(x, ...,
front = "lines", back = "lines")
shade3d(x, ...) # draw a shaded object
## S3 method for class 'mesh3d'
shade3d(x, override = TRUE,
meshColor = c("vertices", "edges", "faces", "legacy"),
texcoords = NULL, ...,
front = "filled", back = "filled")
Arguments
x |
a |
... |
additional rendering parameters, or for
|
override |
should the parameters specified here override those stored in the object? |
meshColor |
how should colours be interpreted? See details below |
texcoords |
texture coordinates at each vertex. |
front , back |
Material properties for rendering. |
Details
The meshColor
argument controls how material colours and textures are interpreted. This parameter
was added in rgl version 0.100.1 (0.100.27 for dot3d
). Possible values are:
"vertices"
Colours and texture coordinates are applied by vertex, in the order they appear in the
x$vb
matrix."edges"
Colours are applied to each edge: first to the segments in the
x$is
matrix, then the 3 edges of each triangle in thex$it
matrix, then the 4 edges of each quad in thex$ib
matrix. This mode is only supported if both front and back materials are"lines"
, and the mesh contains no points."faces"
Colours are applied to each object in the mesh: first to the points, then the segments, triangles and finally quads. The entire whole face (or point or segment) receives one colour from the specified colours.
"legacy"
Colours and textures are applied in the same way as in rgl versions earlier than 0.100.1.
Unique partial matches of these values will be recognized.
If colours are specified but meshColor
is not
and options(rgl.meshColorWarning = TRUE)
,
a warning will be given that their
interpretation may have changed. In versions 0.100.1 to 0.100.26
of rgl, the default
was to give the warning; now the default is for no warning.
Note that since version 0.102.10, meshColor =
"edges"
is only allowed when drawing lines (the
wire3d
default), and it may draw
edges more than once. In general, if any rendering
draws twice at the same location, which copy is visible
depends on the order of drawing and the
material3d("depth_test")
setting.
Whether points, lines or solid faces are drawn is determined in 3 steps:
If arguments
"front"
or"back"
are specified in the call, those are used.If one or both of those arguments are not specified, but the material properties are present in the object, those are used.
If values are not specified in either of those places,
shade3d
draws filled surfaces,wire3d
draws lines, anddot3d
draws points.
Note: For some versions of rgl up to version 0.107.15, rule 2 above was not respected.
Value
dot3d
, wire3d
, and shade3d
are called for their side effect
of drawing an object into the scene; they return an object ID (or vector of IDs) invisibly.
See primitives for a discussion of texture coordinates.
See Also
mesh3d
, par3d
, shapelist3d
for multiple shapes
Examples
# generate a quad mesh object
vertices <- c(
-1.0, -1.0, 0,
1.0, -1.0, 0,
1.0, 1.0, 0,
-1.0, 1.0, 0
)
indices <- c( 1, 2, 3, 4 )
open3d()
wire3d( mesh3d(vertices = vertices, quads = indices) )
# render 4 meshes vertically in the current view
open3d()
bg3d("gray")
l0 <- oh3d(tran = par3d("userMatrix"), color = "green" )
shade3d( translate3d( l0, -6, 0, 0 ))
l1 <- subdivision3d( l0 )
shade3d( translate3d( l1 , -2, 0, 0 ), color = "red", override = FALSE )
l2 <- subdivision3d( l1 )
shade3d( translate3d( l2 , 2, 0, 0 ), color = "red", override = TRUE )
l3 <- subdivision3d( l2 )
shade3d( translate3d( l3 , 6, 0, 0 ), color = "red" )
# render all of the Platonic solids
open3d()
shade3d( translate3d( tetrahedron3d(col = "red"), 0, 0, 0) )
shade3d( translate3d( cube3d(col = "green"), 3, 0, 0) )
shade3d( translate3d( octahedron3d(col = "blue"), 6, 0, 0) )
shade3d( translate3d( dodecahedron3d(col = "cyan"), 9, 0, 0) )
shade3d( translate3d( icosahedron3d(col = "magenta"), 12, 0, 0) )