persp3d {rgl}R Documentation

Surface plots

Description

This function draws plots of surfaces in 3-space. persp3d is a generic function.

Usage

persp3d(x, ...)

## Default S3 method:
persp3d(x = seq(0, 1, length.out = nrow(z)),
    y = seq(0, 1, length.out = ncol(z)), z,
    xlim = NULL, ylim = NULL, zlim = NULL,
    xlab = NULL, ylab = NULL, zlab = NULL, add = FALSE, aspect = !add, 
    forceClipregion = FALSE, ...)

Arguments

x, y, z

points to plot on surface. See Details below.

xlim, ylim, zlim

x-, y- and z-limits. If present, the plot is clipped to this region.

xlab, ylab, zlab

titles for the axes. N.B. These must be character strings; expressions are not accepted. Numbers will be coerced to character strings.

add

whether to add the points to an existing plot.

aspect

either a logical indicating whether to adjust the aspect ratio, or a new ratio.

forceClipregion

force a clipping region to be used, whether or not limits are given.

...

additional material parameters to be passed to surface3d and decorate3d.

Details

The default method plots a surface defined as a grid of (x,y,z) locations in space. The grid may be specified in several ways:

One difference from persp is that colors are specified on each vertex, rather than on each facet of the surface. To emulate the persp color handling, you need to do the following. First, convert the color vector to an (nx - 1) by (ny - 1) matrix; then add an extra row before row 1, and an extra column after the last column, to convert it to nx by ny. (These extra colors will not be used). For example, col <- rbind(1, cbind(matrix(col, nx - 1, ny - 1), 1)). Finally, call persp3d with material property smooth = FALSE.

See the “Clipping” section in plot3d for more details on xlim, ylim, zlim and forceClipregion.

Value

This function is called for the side effect of drawing the plot. A vector of shape IDs is returned invisibly.

Author(s)

Duncan Murdoch

See Also

plot3d, persp. There is a persp3d.function method for drawing functions, and persp3d.deldir can be used to draw surfaces defined by an irregular collection of points. A formula method persp3d.formula draws surfaces using this method.

The surface3d function is used to draw the surface without the axes etc.

Examples


# (1) The Obligatory Mathematical surface.
#     Rotated sinc function.

x <- seq(-10, 10, length.out = 20)
y <- x
f <- function(x, y) { r <- sqrt(x^2 + y^2); 10 * sin(r)/r }
z <- outer(x, y, f)
z[is.na(z)] <- 1
open3d()

# Draw the surface twice:  the first draws the solid part, 
# the second draws the grid.  Offset the first so it doesn't
# obscure the lines.

persp3d(x, y, z, aspect = c(1, 1, 0.5), col = "lightblue",
        xlab = "X", ylab = "Y", zlab = "Sinc( r )", 
        polygon_offset = 1)
persp3d(x, y, z, front = "lines", back = "lines", 
        lit = FALSE, add = TRUE)
highlevel()   # trigger the plot

# (2) Add to existing persp plot:

xE <- c(-10, 10); xy <- expand.grid(xE, xE)
points3d(xy[, 1], xy[, 2], 6, col = "red")
lines3d(x, y = 10, z = 6 + sin(x), col = "green")

phi <- seq(0, 2*pi, length.out = 201)
r1 <- 7.725 # radius of 2nd maximum
xr <- r1 * cos(phi)
yr <- r1 * sin(phi)
lines3d(xr, yr, f(xr, yr), col = "pink", lwd = 2)

# (3) Visualizing a simple DEM model

z <- 2 * volcano        # Exaggerate the relief
x <- 10 * (1:nrow(z))   # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z))   # 10 meter spacing (E to W)

open3d()
invisible(bg3d("slategray")) # suppress display
material3d(col = "black")
persp3d(x, y, z, col = "green3", aspect = "iso",
      axes = FALSE, box = FALSE)

# (4) A globe

lat <- matrix(seq(90, -90, length.out = 50)*pi/180, 50, 50, byrow = TRUE)
long <- matrix(seq(-180, 180, length.out = 50)*pi/180, 50, 50)

r <- 6378.1 # radius of Earth in km
x <- r*cos(lat)*cos(long)
y <- r*cos(lat)*sin(long)
z <- r*sin(lat)

open3d()
persp3d(x, y, z, col = "white", 
       texture = system.file("textures/worldsmall.png", package = "rgl"), 
       specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
       normal_x = x, normal_y = y, normal_z = z)

## Not run: 
# This looks much better, but is slow because the texture is very big
persp3d(x, y, z, col = "white", 
       texture = system.file("textures/world.png", package = "rgl"), 
       specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
       normal_x = x, normal_y = y, normal_z = z)

## End(Not run)



[Package rgl version 1.3.1 Index]