class_block {dndR} | R Documentation |
Assign Ability Scores Based on Class
Description
Assign rolled ability scores based on the recommendations for quick class building given in the Player's Handbook (PHB).
Usage
class_block(
class = NULL,
score_method = "4d6",
scores_rolled = FALSE,
scores_df = NULL,
quiet = FALSE
)
Arguments
class |
(character) name of character class (supported classes returned by 'dnd_classes()'). Also supports "random" and will randomly select a supported class |
score_method |
(character) preferred method of rolling for ability scores "4d6", "3d6", or "1d20" ("d20" also accepted synonym of "1d20"). Only values accepted by 'ability_scores()' are accepted here |
scores_rolled |
(logical) whether ability scores have previously been rolled (via 'ability_scores()'). Defaults to FALSE |
scores_df |
(dataframe) if 'scores_rolled' is TRUE, the name of the dataframe object returned by 'ability_scores()' |
quiet |
(logical) whether to print warnings if the total score is very low or one ability score is very low |
Value
(dataframe) two columns and six rows
Examples
# Can roll up a new character of the desired class from scratch
class_block(class = "wizard", score_method = "4d6")
# Or you can roll separately and then create a character with that dataframe
my_scores <- ability_scores(method = "4d6")
class_block(class = "fighter", scores_rolled = TRUE, scores_df = my_scores)