calibrate {colorSpec} | R Documentation |
make a linear modification to a colorSpec responder
Description
make a linear modification to a colorSpec responder with M spectra,
so a specific stimulus (a single spectrum) creates a specific response (an M-vector).
It is generalized form of white balance.
The options are complicated, but in all cases the returned object is
multiply(x,gmat)
where gmat
is an internally calculated MxM matrix - called the gain matrix.
Stated another way, the spectra in the output are linear combinations of spectra in
the input x
.
In case of ERROR, a message is logged and the original x
is returned.
Usage
## S3 method for class 'colorSpec'
calibrate( x, stimulus=NULL, response=NULL, method=NULL )
Arguments
x |
a colorSpec responder with M spectra.
The |
stimulus |
a colorSpec object with a single spectrum, with |
response |
an M-vector, or a scalar which is then replicated to length M.
Normally all entries are not |
method |
an MxM adaptation matrix.
|
Details
If stimulus
is NULL
, it is set to
illuminantE()
or neutralMaterial()
to match x
.
If response
is NULL
and the response of x
is electrical
or action
,
then response
is set to an M-vector of all 1s.
If response
is NULL
and the response of x
is neural
,
then this is an ERROR and the user is prompted to supply a specific response
.
If method
is NULL
, its assignment is complicated.
If M=3 and the response of x
is neural
,
and the specnames
of x
partially match c('x','y','z')
(case-insensitive),
and none of the components of response
are NA
,
then the neural response is assumed to be human, and the method
is set to 'Bradford'
.
Otherwise method
is set to 'scaling'
.
Value
a colorSpec object equal to multiply(x,gmat)
where gmat
is an internally calculated MxM matrix.
The quantity()
and wavelength()
are preserved.
Note that gmat
is not the same as the the MxM adaptation matrix.
To inspect gmat
execute summary()
on the returned object.
If method
is 'scaling'
then gmat
is diagonal and the
diagonal entries are the M gain factors needed to achieve the calibration.
Useful data is attached as attribute "calibrate"
.
Note
Chromatic adaptation transforms, such as 'Bradford'
,
do not belong in the realm of spectra,
for this is not really a spectral calculation.
For more about this subject see the explanation in Digital Color Management,
Chapter 15 - Myths and Misconceptions.
These sophisticated adaptation transforms are provided in calibrate()
because it is possible and convenient.
References
ASTM E308-01. Standard Practice for Computing the Colors of Objects by Using the CIE System. 2001.
CIE 15: Technical Report: Colorimetry, 3rd edition. CIE 15:2004.
Edward J. Giorgianni and Thomas E. Madden. Digital Color Management: Encoding Solutions. 2nd Edition John Wiley. 2009. Chapter 15 - Myths and Misconceptions.
See Also
is.regular()
,
multiply()
,
quantity()
,
wavelength()
,
colorSpec
,
summary()
,
illuminantE()
,
neutralMaterial()
,
product()
Examples
wave = 380:780
# make an art gallery illuminated by illuminant A, and with tristimulus XYZ as output
gallery = product( A.1nm, 'artwork', xyz1931.1nm, wave=wave )
# calibrate simplistically,
# so the perfect reflecting diffuser has the standard XYZ coordinates for Illuminant A
# using the convention that Y=100 (instead of Y=1)
A = 100 * spacesXYZ::standardXYZ('A')
A
## X Y Z
## A 109.85 100 35.585
gallery.cal1 = calibrate( gallery, response=A, method='scaling' )
# calibrate following the ASTM and CIE recommendation
gallery.cal2 = calibrate( gallery, response=c(NA,100,NA), method='scaling' )
# make the Perfect Reflecting Diffuser for testing
prd = neutralMaterial( 1, wave=wave ) ; specnames(prd) = 'PRD'
# compare responses to the PRD for gallery.cal1 and gallery.cal2
white.1 = product( prd, gallery.cal1 )
white.2 = product( prd, gallery.cal2 )
white.1 ; white.2 ; white.1 - white.2
## X Y Z
## PRD 109.85 100 35.585
## X Y Z
## PRD 109.8488 100 35.58151
## X Y Z
## PRD 0.001210456 -2.842171e-14 0.003489313
# make an RGB flatbead scanner from illuminant F11 and a Flea2 camera
scanner = product( subset(Fs.5nm,'F11'), 'paper', Flea2.RGB, wave='auto')
# adjust RGB gain factors (white balance) so the perfect reflecting diffuser yields RGB=(1,1,1)
scanner = calibrate( scanner )
# same flatbead scanner, but this time with some "white headroom"
scanner = product( subset(Fs.5nm,'F11'), 'paper', Flea2.RGB, wave='auto' )
scanner = calibrate( scanner, response=0.95 )
scanner