| vcgQEdecim {Rvcg} | R Documentation | 
Performs Quadric Edge Decimation on triangular meshes.
Description
Decimates a mesh by adapting the faces of a mesh either to a target face number, a percentage or an approximate mesh resolution (a.k.a. mean edge length
Usage
vcgQEdecim(
  mesh,
  tarface = NULL,
  percent = NULL,
  edgeLength = NULL,
  topo = FALSE,
  quality = TRUE,
  bound = FALSE,
  optiplace = FALSE,
  scaleindi = TRUE,
  normcheck = FALSE,
  qweightFactor = 100,
  qthresh = 0.3,
  boundweight = 1,
  normalthr = pi/2,
  silent = FALSE
)
Arguments
| mesh | Triangular mesh of class "mesh3d" | 
| tarface | Integer: set number of target faces. | 
| percent | Numeric: between 0 and 1. Set amount of reduction relative to existing face number. Overrides tarface argument. | 
| edgeLength | Numeric: tries to decimate according to a target mean edge length. Under the assumption of regular triangles, the edges are half as long by dividing the triangle into 4 regular smaller triangles. | 
| topo | logical: if TRUE, mesh topology is preserved. | 
| quality | logical: if TRUE, vertex quality is considered. | 
| bound | logical: if TRUE, mesh boundary is preserved. | 
| optiplace | logical: if TRUE, mesh boundary is preserved (may lead to unwanted distortions in some cases). | 
| scaleindi | logical: if TRUE, decimatiion is scale independent. | 
| normcheck | logical: if TRUE, normal directions are considered. | 
| qweightFactor | numeric: >= 1. Quality range is mapped into a squared 01 and than into the 1 - QualityWeightFactor range. | 
| qthresh | numeric: Quality threshold for decimation process. | 
| boundweight | numeric: Weight assigned to mesh boundaries. | 
| normalthr | numeric: threshold for normal check in radians. | 
| silent | logical, if TRUE no console output is issued. | 
Details
This is basically an adaption of the cli tridecimator from vcglib
Value
Returns a reduced mesh of class mesh3d.
Author(s)
Stefan Schlager
See Also
Examples
data(humface)
##reduce faces to 50% 
decimface <- vcgQEdecim(humface, percent=0.5)
## view
## Not run: 
require(rgl)
shade3d(decimface, col=3)
## some light smoothing
decimface <- vcgSmooth(decimface,iteration = 1)
## End(Not run)