| vcgBallPivoting {Rvcg} | R Documentation | 
Ball pivoting surface reconstruction
Description
Ball pivoting surface reconstruction
Usage
vcgBallPivoting(
  x,
  radius = 0,
  clustering = 0.2,
  angle = pi/2,
  deleteFaces = FALSE
)
Arguments
| x | k x 3 matrix or object of class mesh3d | 
| radius | The radius of the ball pivoting (rolling) over the set of points. Gaps that are larger than the ball radius will not be filled; similarly the small pits that are smaller than the ball radius will be filled. 0 = autoguess. | 
| clustering | Clustering radius (fraction of ball radius). To avoid the creation of too small triangles, if a vertex is found too close to a previous one, it is clustered/merged with it. | 
| angle | Angle threshold (radians). If we encounter a crease angle that is too large we should stop the ball rolling. | 
| deleteFaces | in case x is a mesh and  | 
Value
triangular face of class mesh3d
Examples
if (requireNamespace("Morpho", quietly = TRUE)) {
require(Morpho)
data(nose)
nosereko <- vcgBallPivoting(shortnose.lm)
}
[Package Rvcg version 0.23 Index]