alley | Undirected edge pairing of alley connecting nodes |
end_round | Manage list of possible hideouts |
inspect_space | Update paths based on inspections |
node_locations | x,y coordinates of node points from the game board |
roads | Undirected edge pairing of roads connecting nodes |
show_board | Display game board representation |
start_round | Start a new round |
take_a_carriage | Track carriage movement |
take_a_step | Track one movement |
trim_possibilities | Trim possible paths |