Advanced Policing Techniques for the Board Game "Letters from Whitechapel"


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Documentation for package ‘whitechapelR’ version 0.3.0

Help Pages

alley Undirected edge pairing of alley connecting nodes
end_round Manage list of possible hideouts
inspect_space Update paths based on inspections
node_locations x,y coordinates of node points from the game board
roads Undirected edge pairing of roads connecting nodes
show_board Display game board representation
start_round Start a new round
take_a_carriage Track carriage movement
take_a_step Track one movement
trim_possibilities Trim possible paths