boot_mapping {survivoR}R Documentation

Boot mapping

Description

A mapping table for easily filtering to the set of castaways that are still in the game after a specified number of boots.

Usage

boot_mapping

Format

This data frame contains the following columns:

version

Country code for the version of the show

version_season

Version season key

season_name

The season name

season

The season number

episode

Episode number

order

The number of boots that there have been in the game e.g. if 'order == 2' there have been 2 boots in the game so far and there are N-2 castaways left in the game

final_n

The final number of castaways e.g. you can filter to the final 4 by 'filter(boot_mapping, final_n == 4)'. There are missing values where players have returned to the game. This means there are multiple stages of the game where there is a different make up of the final 8, for example. This field just takes the last set so that you can filter for 'final_n' and it will return a single set of castaways.

n_boots

Similar to 'final_n' but the number of boots in the game. This is different to 'order' where order counts if someone has been booted twice. 'n_boots' is simply the number of people in the season minus the 'final_n'.

sog_id

Stage of game ID for joining to vote_history and challenge_results

castaway_id

ID of the castaway (primary key). Consistent across seasons and name changes e.g. Amber Brkich / Amber Mariano. The first two letters reference the country of the version played e.g. US, AU.

castaway

Name of the castaway

tribe

Name of the tribe the castaway was on

tribe_status

The status of the tribe e.g. original, swapped, merged, etc. See details for more

game_status

Logical flag to identify if the castaway is currently in the game. If 'FALSE' the castaway is on Redemption Island or Edge of Extinction.

Source

https://en.wikipedia.org/wiki/Survivor_(American_TV_series) https://survivor.fandom.com/wiki/Main_Page


[Package survivoR version 2.3.4 Index]