knight {spray} | R Documentation |
Generating function for a chess knight and king
Description
Generating function for a chess knight and king on an arbitrarily-dimensioned chessboard
Usage
knight(d=2)
king(d=2)
Arguments
d |
Dimensionality of the board, defaulting to 2 |
Value
Returns the generating function of the piece in question.
Note
The pieces are forced to move; if they have the option of not moving, add 1 to the returned spray. The vignette contains a short discussion.
Author(s)
Robin K. S. Hankin
Examples
knight() # default 2D chess board
king() # ditto
knight()^2 # generating function for two knight's moves
## How many ways can a knight return to its starting square in 6 moves?
constant(knight()^6)
## How many in 6 or fewer?
constant((1+knight())^6)
## Where does a randomly-moving knight end up?
d <- xyz(2)
kt <- (1+knight())*d^2/9
persp(1:25,1:25,as.array(d*kt^6))
## what is the probability that a 4D king is a knight's move from
## (0,0,0,0) after 6 moves?
sum(coeffs(((king(4)/80)^4)[knight(4)]))
[Package spray version 1.0-25 Index]