lottie_setLoop {shinyLottie} | R Documentation |
Adjust 'Lottie' Animation Looping
Description
Adjust the looping behaviour of a 'Lottie' animation.
Usage
lottie_setLoop(flag, name = "all", session = shiny::getDefaultReactiveDomain())
Arguments
flag |
Logical value specifying whether a 'Lottie' animation should loop ( |
name |
A character string specifying the name of the 'Lottie' animation to control.
The default of " |
session |
The 'shiny' session object. Defaults to the current reactive domain. |
Details
Sends a custom session message "lottie_js_setLoop"
containing the function arguments.
Value
This function is called for a side effect, and so there is no return value.
See Also
lottie_animation_methods
for similar methods.
Examples
library(shiny)
library(shinyLottie)
ui <- fluidPage(
include_lottie(),
lottie_animation(
path = "shinyLottie/example.json",
name = "my_animation"
),
actionButton("play", "Play"),
actionButton("loopOn", "Loop On"),
actionButton("loopOff", "Loop Off")
)
server <- function(input, output, session) {
observeEvent(input$play, {
# Non-looped animations can not be resumed without first being stopped
lottie_stop(name = "my_animation")
lottie_play(name = "my_animation")
})
observeEvent(input$loopOn, {
lottie_setLoop(flag = TRUE, name = "my_animation")
})
observeEvent(input$loopOff, {
lottie_setLoop(flag = FALSE, name = "my_animation")
})
}
shinyApp(ui, server)
[Package shinyLottie version 1.0.0 Index]