arrow_mesh {rayvertex} | R Documentation |
Arrow 3D Model
Description
Arrow 3D Model
Usage
arrow_mesh(
start = c(0, 0, 0),
end = c(0, 1, 0),
radius_top = 0.5,
radius_tail = 0.25,
tail_proportion = 0.5,
direction = NA,
from_center = TRUE,
material = material_list()
)
Arguments
start |
Default |
end |
Default |
radius_top |
Default |
radius_tail |
Default |
tail_proportion |
Default |
direction |
Default |
from_center |
Default |
material |
Default |
Value
List describing the mesh.
Examples
if(run_documentation()) {
#Generate an arrow
generate_cornell_mesh() |>
add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius_tail=50,
radius_top = 100,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(run_documentation()) {
#Generate a blue arrow with a wide tail
generate_cornell_mesh() |>
add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 300, 555/2), radius_tail=100,
radius_top = 150,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(run_documentation()) {
#Generate a long, thin arrow and change the proportions
generate_cornell_mesh() |>
add_shape(arrow_mesh(start = c(555/2, 20, 555/2), end = c(555/2, 400, 555/2), radius_top=30,
radius_tail = 10, tail_proportion = 0.8,
material = material_list(diffuse="dodgerblue"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
if(run_documentation()) {
#Change the start and end points
generate_cornell_mesh() |>
add_shape(arrow_mesh(start = c(500, 20, 555/2), end = c(50, 500, 555/2), radius_top=30,
radius_tail = 10, tail_proportion = 0.8,
material = material_list(diffuse="dodgerblue"))) |>
add_shape(arrow_mesh(start = c(500, 500, 500), end = c(50, 50, 50), radius_top=30,
radius_tail = 10, tail_proportion = 0.8,
material = material_list(diffuse="red"))) |>
add_shape(arrow_mesh(start = c(555/2, 50, 500), end = c(555/2, 50, 50), radius_top=30,
radius_tail = 10, tail_proportion = 0.8,
material = material_list(diffuse="green"))) |>
rasterize_scene(light_info = directional_light(c(0.5,0.5,-1)))
}
[Package rayvertex version 0.11.4 Index]