add_light {rayvertex}R Documentation

Add light

Description

Add light

Usage

add_light(lights, light)

Arguments

lights

Current light scene.

light

New light to add.

Value

A matrix representing the light information.

Examples

if(run_documentation()) {
#Add a light to scene (manually specify the light automatically added to the Cornell Box
lights = point_light(position=c(555/2,450,555/2),
                    falloff_quad = 0.0, constant = 0.0002, falloff = 0.005)
generate_cornell_mesh(light=FALSE) |>
 rasterize_scene(light_info = lights)
 
#Add directional lights and a point light
lights_d = add_light(lights, directional_light(direction=c(1,1.5,-1), intensity=0.2)) |>
 add_light(directional_light(direction=c(-1,1.5,-1),color="red", intensity=0.2)) |>
 add_light(point_light(position=c(555/2,50,555/2), color="blue", intensity=0.3,
                       falloff_quad = 0.0, constant = 0.0002, falloff = 0.005))
                       
generate_cornell_mesh(light=FALSE) |>
 rasterize_scene(light_info = lights_d)
}

[Package rayvertex version 0.11.4 Index]