mesh3d_model {rayrender}R Documentation

'mesh3d' model

Description

Load an 'mesh3d' (or 'shapelist3d') object, as specified in the 'rgl' package.

Usage

mesh3d_model(
  mesh,
  x = 0,
  y = 0,
  z = 0,
  swap_yz = FALSE,
  reverse = FALSE,
  subdivision_levels = 1,
  verbose = FALSE,
  displacement_texture = NA,
  displacement_intensity = 1,
  displacement_vector = FALSE,
  recalculate_normals = FALSE,
  override_material = FALSE,
  material = diffuse(),
  angle = c(0, 0, 0),
  order_rotation = c(1, 2, 3),
  flipped = FALSE,
  scale = c(1, 1, 1)
)

Arguments

mesh

A 'mesh3d' or 'shapelist3d' object. Pulls the vertex, index, texture coordinates, normals, and material information. If the material references an image texture, the 'mesh$material$texture' argument should be set to the image filename. The 'mesh3d' format only supports one image texture per mesh. All quads will be triangulated.

x

Default '0'. x-coordinate to offset the model.

y

Default '0'. y-coordinate to offset the model.

z

Default '0'. z-coordinate to offset the model.

swap_yz

Default 'FALSE'. Swap the Y and Z coordinates.

reverse

Default 'FALSE'. Reverse the orientation of the indices, flipping their normals.

subdivision_levels

Default '1'. Number of Loop subdivisions to be applied to the mesh.

verbose

Default 'FALSE'. If 'TRUE', prints information about the mesh to the console.

displacement_texture

Default 'NA'. File path to the displacement texture. This texture is used to displace the vertices of the mesh based on the texture's pixel values.

displacement_intensity

Default '1'. Intensity of the displacement effect. Higher values result in greater displacement.

displacement_vector

Default 'FALSE'. Whether to use vector displacement. If 'TRUE', the displacement texture is interpreted as providing a 3D displacement vector. Otherwise, the texture is interpreted as providing a scalar displacement.

recalculate_normals

Default 'FALSE'. Whether to recalculate vertex normals based on the connecting face orientations. This can be used to compute normals for meshes lacking them or to calculate new normals after a displacement map has been applied to the mesh.

override_material

Default 'FALSE'. If 'TRUE', overrides the material specified in the 'mesh3d' object with the one specified in 'material'.

material

Default diffuse.The material, called from one of the material functions diffuse, metal, or dielectric.

angle

Default 'c(0, 0, 0)'. Angle of rotation around the x, y, and z axes, applied in the order specified in 'order_rotation'.

order_rotation

Default 'c(1, 2, 3)'. The order to apply the rotations, referring to "x", "y", and "z".

flipped

Default 'FALSE'. Whether to flip the normals.

scale

Default 'c(1, 1, 1)'. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled.

Value

Single row of a tibble describing the mesh3d model in the scene.

Examples

#Load a mesh3d object (from the Rvcg) and render it:
if(length(find.package("Rcvg", quiet=TRUE)) > 0) {
  library(Rvcg)
  data(humface)
  
  generate_studio() %>% 
    add_object(mesh3d_model(humface,y=-0.3,x=0,z=0,
                          material=glossy(color="dodgerblue4"), scale = 1/70)) %>%
    add_object(sphere(y=5,x=5,z=5,material=light(intensity=50))) %>% 
    render_scene(samples=128,width=800,height=800,
                 lookat = c(0,0.5,1), aperture=0.0)
}

[Package rayrender version 0.34.2 Index]