csg_torus {rayrender} | R Documentation |
CSG Torus
Description
CSG Torus
Usage
csg_torus(x = 0, y = 0, z = 0, radius = 1, minor_radius = 0.5)
Arguments
x |
Default '0'. x-coordinate on the torus. |
y |
Default '0'. y-coordinate on the torus. |
z |
Default '0'. z-coordinate on the torus. |
radius |
Default '1'. Torus radius. |
minor_radius |
Default '0.5'. Cross section radius of the torus. |
Value
List describing the torus in the scene.
Examples
if(run_documentation()) {
#Generate a torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_torus(), material=glossy(color="dodgerblue4"))) %>%
add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%
render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)
}
if(run_documentation()) {
#Change the radius of the torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_torus(radius=2), material=glossy(color="dodgerblue4"))) %>%
add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%
render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)
}
if(run_documentation()) {
#Change the minor radius of the torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_torus(radius=2, minor_radius=0.25),
material=glossy(color="dodgerblue4"))) %>%
add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%
render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)
}
if(run_documentation()) {
#Generate a rotated torus in the Cornell Box
generate_cornell() %>%
add_object(csg_object(csg_rotate(
csg_torus(x=555/2,y=555/2,z=555/2,radius=100, minor_radius=50),
pivot_point = c(555/2,555/2,555/2), up =c(0,1,-1)),
material=glossy(color="dodgerblue4"))) %>%
render_scene(clamp_value=10)
}
[Package rayrender version 0.34.2 Index]