csg_rotate {rayrender} | R Documentation |
CSG Rotate
Description
CSG Rotate
Usage
csg_rotate(
object,
pivot_point = c(0, 0, 0),
angles = c(0, 0, 0),
order_rotation = c(1, 2, 3),
up = c(0, 1, 0),
axis_x = NULL,
axis_z = NULL
)
Arguments
object |
CSG object. |
pivot_point |
Default 'c(0,0,0)'. Pivot point for the rotation. |
angles |
Default 'c(0, 0, 0)'. Angle of rotation around the x, y, and z axes, applied in the order specified in 'order_rotation'. |
order_rotation |
Default 'c(1, 2, 3)'. The order to apply the rotations, referring to "x", "y", and "z". |
up |
Default 'c(0,1,0). Alternative method for specifying rotation–change the new "up" vector. |
axis_x |
Default 'NULL', computed automatically if not passed. Given the 'up' vector as the y-axis, this is the x vector. |
axis_z |
Default 'NULL', computed automatically if not passed. Given the 'up' vector as the y-axis, this is the z vector. |
Value
List describing the triangle in the scene.
Examples
if(run_documentation()) {
#Rotate a pyramid (translating it upwards because the object is scaled from the center):
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_pyramid(z=1,y=-0.99),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_rotate(csg_pyramid(z=-1.5,y=-0.99),
pivot_point = c(0,-0.99,-1.5),angle=c(0,45,0)),
material=glossy(color="green"))) %>%
add_object(sphere(y=5,x=5,z=5,material=light(intensity=40))) %>%
render_scene(lookfrom=c(-3,4,10), fov=15,
lookat=c(0,-0.5,0),clamp_value=10)
}
if(run_documentation()) {
#Rotate by specifying a new up vector:
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_pyramid(z=1,y=-0.99),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_rotate(csg_pyramid(z=-1.5,y=-0.49),
pivot_point = c(0,-0.49,-1.5), up =c(1,1,0)),
material=glossy(color="green"))) %>%
add_object(sphere(y=5,x=5,z=5,material=light(intensity=40))) %>%
render_scene(lookfrom=c(-3,4,10), fov=15,
lookat=c(0,-0.5,0),clamp_value=10)
}
[Package rayrender version 0.34.2 Index]