cone {rayrender} | R Documentation |
Cone Object
Description
Cone Object
Usage
cone(
start = c(0, 0, 0),
end = c(0, 1, 0),
radius = 0.5,
direction = NA,
from_center = TRUE,
material = diffuse(),
angle = c(0, 0, 0),
flipped = FALSE,
scale = c(1, 1, 1)
)
Arguments
start |
Default 'c(0, 0, 0)'. Base of the cone, specifying 'x', 'y', 'z'. |
end |
Default 'c(0, 1, 0)'. Tip of the cone, specifying 'x', 'y', 'z'. |
radius |
Default '1'. Radius of the bottom of the cone. |
direction |
Default 'NA'. Alternative to 'start' and 'end', specify the direction (via a length-3 vector) of the cone. Cone will be centered at 'start', and the length will be determined by the magnitude of the direction vector. |
from_center |
Default 'TRUE'. If orientation specified via 'direction', setting this argument to 'FALSE' will make 'start' specify the bottom of the cone, instead of the middle. |
material |
Default |
angle |
Default 'c(0, 0, 0)'. Rotation angle. Note: This will change the 'start' and 'end' coordinates. |
flipped |
Default 'FALSE'. Whether to flip the normals. |
scale |
Default 'c(1, 1, 1)'. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Notes: this will change the stated start/end position of the cone. Emissive objects may not currently function correctly when scaled. |
Value
Single row of a tibble describing the cone in the scene.
Examples
#Generate a cone in a studio, pointing upwards:
if(run_documentation()) {
generate_studio() %>%
add_object(cone(start=c(0,-1,0), end=c(0,1,0), radius=1,material=diffuse(color="red"))) %>%
add_object(sphere(y=5,x=5,material=light(intensity=40))) %>%
render_scene(samples=128,clamp_value=10)
}
if(run_documentation()) {
#Change the radius, length, and direction
generate_studio() %>%
add_object(cone(start=c(0,0,0), end=c(0,-1,0), radius=0.5,material=diffuse(color="red"))) %>%
add_object(sphere(y=5,x=5,material=light(intensity=40))) %>%
render_scene(samples=128,clamp_value=10)
}
if(run_documentation()) {
#Give custom start and end points (and customize the color/texture)
generate_studio() %>%
add_object(cone(start=c(-1,0.5,-1), end=c(0,0,0), radius=0.5,material=diffuse(color="red"))) %>%
add_object(cone(start=c(1,0.5,-1), end=c(0,0,0), radius=0.5,material=diffuse(color="green"))) %>%
add_object(cone(start=c(0,1,-1), end=c(0,0,0), radius=0.5,material=diffuse(color="orange"))) %>%
add_object(cone(start=c(-1,-0.5,0), end=c(1,-0.5,0), radius=0.25,
material = diffuse(color="red",gradient_color="green"))) %>%
add_object(sphere(y=5,x=5,material=light(intensity=40))) %>%
render_scene(samples=128,clamp_value=10)
}
if(run_documentation()) {
#Specify cone via direction and location, instead of start and end positions
#Length is derived from the magnitude of the direction.
gold_mat = microfacet(roughness=0.1,eta=c(0.216,0.42833,1.3184), kappa=c(3.239,2.4599,1.8661))
generate_studio() %>%
add_object(cone(start = c(-1,0,0), direction = c(-0.5,0.5,0), material = gold_mat)) %>%
add_object(cone(start = c(1,0,0), direction = c(0.5,0.5,0), material = gold_mat)) %>%
add_object(cone(start = c(0,0,-1), direction = c(0,0.5,-0.5), material = gold_mat)) %>%
add_object(cone(start = c(0,0,1), direction = c(0,0.5,0.5), material = gold_mat)) %>%
add_object(sphere(y=5,material=light())) %>%
add_object(sphere(y=3,x=-3,z=-3,material=light(color="red"))) %>%
add_object(sphere(y=3,x=3,z=-3,material=light(color="green"))) %>%
render_scene(lookfrom=c(0,4,10), clamp_value=10, samples=128)
}
if(run_documentation()) {
#Render the position from the base, instead of the center of the cone:
noise_mat = material = glossy(color="purple",noisecolor="blue", noise=5)
generate_studio() %>%
add_object(cone(start = c(0,-1,0), from_center = FALSE, radius=1, direction = c(0,2,0),
material = noise_mat)) %>%
add_object(cone(start = c(-1.5,-1,0), from_center = FALSE, radius=0.5, direction = c(0,1,0),
material = noise_mat)) %>%
add_object(cone(start = c(1.5,-1,0), from_center = FALSE, radius=0.5, direction = c(0,1,0),
material = noise_mat)) %>%
add_object(cone(start = c(0,-1,1.5), from_center = FALSE, radius=0.5, direction = c(0,1,0),
material = noise_mat)) %>%
add_object(sphere(y=5,x=5,material=light(intensity=40))) %>%
render_scene(lookfrom=c(0,4,10), clamp_value=10,fov=25, samples=128)
}