generate_atom_scene {raymolecule} | R Documentation |
Build Scene (atoms only)
Description
Reads an SDF file and extracts the 3D molecule model
Usage
generate_atom_scene(
model,
x = 0,
y = 0,
z = 0,
scale = 1,
center = TRUE,
pathtrace = TRUE,
material = rayrender::glossy,
material_vertex = material_list(type = "phong")
)
Arguments
model |
Model extracted from a PDB or SDF file. |
x |
Default '0'. X offset, applied after centering. |
y |
Default '0'. Y offset, applied after centering. |
z |
Default '0'. Z offset, applied after centering. |
scale |
Default '1'. Amount to scale the inter-atom spacing. |
center |
Default 'TRUE'. Centers the bounding box of the model. |
pathtrace |
Default 'TRUE'. If 'FALSE', the 'rayvertex' package will be used to render the scene. |
material |
Default 'rayrender::glossy'. Rayrender material to use when 'pathtrace = TRUE'. Must be either 'glossy', 'diffuse', or 'dielectric'. |
material_vertex |
Default 'rayvertex::material_list()'. Material to use when 'pathtrace = FALSE'. 'diffuse'/'ambient' colors and 'ambient_intensity' are determined automatically, but all other material properties can be changed. |
Value
Rayrender/rayvertex scene containing only the atoms in a molecule/protein.
Examples
#Generate a scene with caffeine molecule with just the atoms
get_example_molecule("caffeine") %>%
read_sdf() %>%
generate_atom_scene() %>%
render_model(samples=256,sample_method="sobol_blue")
#Generate a rayvertex scene, using toon shading
shiny_toon_material = rayvertex::material_list(type="toon_phong",
toon_levels=3,
toon_outline_width=0.1)
get_example_molecule("caffeine") %>%
read_sdf() %>%
generate_atom_scene(pathtrace=FALSE, material_vertex = shiny_toon_material) %>%
render_model(background="white")
#Generate a scene with caffeine, reducing the inter-atom spacing
get_example_molecule("caffeine") %>%
read_sdf() %>%
generate_atom_scene(scale=0.5) %>%
render_model(samples=256,sample_method="sobol_blue")