clr_saturate {prismatic}R Documentation

Make a color more saturated

Description

Make a color more saturated

Usage

clr_saturate(col, shift = 0.5)

Arguments

col

a color object or vector of any of the three kinds of R color specifications, i.e., either a color name (as listed by colors()), a hexadecimal string of the form "#rrggbb" or "#rrggbbaa" (see rgb), or a positive integer i meaning palette()[i].

shift

Numeric between 0 and 1, 0 will do zero saturation, 1 will do complete saturation. Defaults to 0.5.

Details

The colors will be transformed to HSL color space (hue, saturation, lightness) where the saturation of the color will be modified. The saturation of a color takes a value between 0 and 1, with 0 being black and 1 being white. The shift argument takes a value between 0 and 1, where 0 means that the saturation stays unchanged and 1 means completely saturated. As an example, if the saturation of the color is 0.6 and shift is 0.5, then the saturation be set to the halfway point between 0.6 and 1 which is 0.8.

Value

a color object of same length as col.

Source

https://en.wikipedia.org/wiki/HSL_and_HSV

See Also

clr_desaturate

Examples


plot(clr_saturate(terrain.colors(10), shift = 0.5))

plot(clr_saturate(terrain.colors(10), shift = 1))

plot(clr_saturate(rep("firebrick", 11), shift = seq(0, 1, 0.1)))

[Package prismatic version 1.1.2 Index]