| koch_maze {mazealls} | R Documentation | 
koch_maze .
Description
Recursively draw an Koch snowflake maze. The inner part of the snowflake
maze consists of an equilateral triangle of side length 3^{depth}
pieces of length unit_len.
Usage
koch_maze(depth, unit_len, clockwise = TRUE, draw_boundary = TRUE,
  num_boundary_holes = 2, boundary_lines = TRUE, boundary_holes = NULL,
  boundary_hole_color = NULL, boundary_hole_locations = NULL,
  boundary_hole_arrows = FALSE, end_side = 1)
Arguments
| depth | the depth of recursion. This controls the side length. Should be an integer. | 
| unit_len | the unit length in graph coordinates. This controls the width of the ‘holes’ in the boundary lines and generally controls the spacing of mazes. | 
| clockwise | whether to draw clockwise. | 
| draw_boundary | a boolean indicating whether a final boundary shall be drawn around the maze. | 
| num_boundary_holes | the number of boundary sides which should be
randomly selected to have holes. Note that the  | 
| boundary_lines | indicates which of the sides of the maze shall have drawn boundary lines. Can be a logical array indicating which sides shall have lines, or a numeric array, giving the index of sides that shall have lines. | 
| boundary_holes | an array indicating which of the boundary lines
have holes. If  | 
| boundary_hole_color | the color of boundary holes. A value of
 | 
| boundary_hole_locations | the ‘locations’ of the boundary holes
within each boundary segment.
A value of  | 
| boundary_hole_arrows | a boolean or boolean array indicating whether to draw perpendicular double arrows at the boundary holes, as a visual guide. These can be useful for locating the entry and exit points of a maze. | 
| end_side | the number of the side to end on. A value of
1 corresponds to the starting side, while higher numbers
correspond to the drawn side of the figure in the canonical order
(that is, the order induced by the  | 
Details
Draws a maze in an Koch snowflake, starting from the corner of the
first side. Relies on generation of triangular mazes for the internals.
The triangular part has sides consisting of 3^depth segments
of length unit_len.
 
Value
nothing; the function is called for side effects only, though in the future this might return information about the drawn boundary of the shape.
Author(s)
Steven E. Pav shabbychef@gmail.com
Examples
library(TurtleGraphics)
turtle_init(2000,2000)
turtle_hide() 
turtle_up()
set.seed(1234)
turtle_do({
	turtle_backward(distance=400)
	turtle_left(90)
	turtle_forward(650)
	turtle_right(90)
	turtle_right(30)
	koch_maze(depth=3,unit_len=14)
})