eq_triangle_maze {mazealls} | R Documentation |
eq_triangle_maze .
Description
Recursively draw an equilateral triangle maze, with sides consisting
of 2^{depth}
pieces of length unit_len
.
Usage
eq_triangle_maze(depth, unit_len, clockwise = TRUE,
method = c("stack_trapezoids", "triangles", "uniform", "two_ears", "random",
"hex_and_three", "shave_all", "shave"), start_from = c("midpoint",
"corner"), boustro = c(1, 1), draw_boundary = FALSE,
num_boundary_holes = 2, boundary_lines = TRUE, boundary_holes = NULL,
boundary_hole_color = NULL, boundary_hole_locations = NULL,
boundary_hole_arrows = FALSE, end_side = 1)
Arguments
depth |
the depth of recursion. This controls the side length. |
unit_len |
the unit length in graph coordinates. This controls the width of the ‘holes’ in the boundary lines and generally controls the spacing of mazes. |
clockwise |
whether to draw clockwise. |
method |
there are many ways to recursive draw a triangle. The following values are acceptable:
|
start_from |
whether to start from the midpoint of the first side of a maze, or from the corner facing the first side. |
boustro |
an array of two values, which help determine
the location of holes in internal lines of length
|
draw_boundary |
a boolean indicating whether a final boundary shall be drawn around the maze. |
num_boundary_holes |
the number of boundary sides which should be
randomly selected to have holes. Note that the |
boundary_lines |
indicates which of the sides of the maze shall have drawn boundary lines. Can be a logical array indicating which sides shall have lines, or a numeric array, giving the index of sides that shall have lines. |
boundary_holes |
an array indicating which of the boundary lines
have holes. If |
boundary_hole_color |
the color of boundary holes. A value of
|
boundary_hole_locations |
the ‘locations’ of the boundary holes
within each boundary segment.
A value of |
boundary_hole_arrows |
a boolean or boolean array indicating whether to draw perpendicular double arrows at the boundary holes, as a visual guide. These can be useful for locating the entry and exit points of a maze. |
end_side |
the number of the side to end on. A value of
1 corresponds to the starting side, while higher numbers
correspond to the drawn side of the figure in the canonical order
(that is, the order induced by the |
Details
Draws a maze in an equilateral triangle, starting from the midpoint
of the first side (or the corner before the first side via the
start_from
option). A number of different recursive methods
are supported, dividing the triangle into sub-triangles, or hexagons,
parallelogram and triangles, and so on. Optionally draws boundaries
around the triangle, with control over which sides have lines and
holes. Side length of triangles consists of 2^{depth}
segments
of length unit_len
, though depth
may be non-integral.
A number of different methods are supported.
For method='uniform'
:
For method='triangles'
:
For method='two_ears'
:
For method='hex_and_three'
:
For method='shave'
:
For method='shave_all'
:
Value
nothing; the function is called for side effects only, though in the future this might return information about the drawn boundary of the shape.
Author(s)
Steven E. Pav shabbychef@gmail.com
Examples
library(TurtleGraphics)
turtle_init(2500,2500)
turtle_hide()
turtle_up()
turtle_do({
turtle_left(90)
turtle_forward(40)
turtle_right(90)
eq_triangle_maze(depth=3,12,clockwise=FALSE,method='two_ears',draw_boundary=TRUE)
})
turtle_init(2500,2500)
turtle_hide()
turtle_up()
turtle_do({
turtle_left(90)
turtle_forward(40)
turtle_right(90)
eq_triangle_maze(depth=3,12,clockwise=FALSE,method='random',draw_boundary=TRUE)
})
# join two together, with green holes on opposite sides
turtle_init(2500,2500)
turtle_hide()
turtle_up()
turtle_do({
turtle_left(90)
turtle_forward(40)
turtle_right(90)
eq_triangle_maze(depth=3,12,clockwise=TRUE,method='two_ears',draw_boundary=TRUE,
boundary_holes=c(1,3),boundary_hole_color=c('clear','clear','green'))
eq_triangle_maze(depth=3,12,clockwise=FALSE,method='uniform',draw_boundary=TRUE,
boundary_lines=c(2,3),boundary_holes=c(2),boundary_hole_color='green')
})
# non integral depths also possible:
turtle_init(2500,2500)
turtle_hide()
turtle_up()
turtle_do({
turtle_left(90)
turtle_forward(40)
turtle_right(90)
eq_triangle_maze(depth=log2(27),12,clockwise=TRUE,method='hex_and_three',draw_boundary=TRUE,
boundary_holes=c(1,3),boundary_hole_color=c('clear','clear','green'))
eq_triangle_maze(depth=log2(27),12,clockwise=FALSE,method='shave',draw_boundary=TRUE,
boundary_lines=c(2,3),boundary_holes=c(2),boundary_hole_color='green')
})