Identification of Location Game Equilibria in Networks


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Documentation for package ‘locationgamer’ version 0.1.0

Help Pages

createDistance Create distance matrix for a completely connected network
dijkstra Shortest path through network using dijkstra's algorithm
euclidDistance Euclidean distance between two points
lgsolve Equilibrium locations of location game
plotDijkstra Plot shortest path between two points in a network
plotNetwork Plotting a network consisting of edges and vertexes
plotPrim Plotting minimum spanning tree connecting all vertexes
primDistance Minimum spanning tree using Prim's algorithm
randomCoordinates Create random coordinates for network vertexes