AgencyUX {hcidata}R Documentation

Sense of Agency and User Experience

Description

Aggregated data from an experiment where participants used three different means of input to control a game. As established in previous work, the three means of input vary in objective sense of agency. This study collected subjective measures of agency, as well as subjective measures of user experiences for comparison.

Usage

AgencyUX

Format

A data frame with 126 observations of the following 26 variables:

ID

Participant ID.

Age

Participant age.

Gender

Participants' self-reported gender.

Condition

Which device was used (either touchpad, on-skin tapping, or button).

AttDiff1

AttrakDiff (pragmatic) = "I found the device: confusing–structured" (7 point scale).

AttDiff2

AttrakDiff (pragmatic) = "I found the device: impractical–practical" (7 point scale).

AttDiff3

AttrakDiff (pragmatic) = "I found the device: complicated–simple" (7 point scale).

AttDiff4

AttrakDiff (pragmatic) = "I found the device: unpredictable–predictable" (7 point scale).

AttDiff5

AttrakDiff (hedonic) = "I found the device: dull–captivating" (7 point scale).

AttDiff6

AttrakDiff (hedonic) = "I found the device: tacky–stylish" (7 point scale).

AttDiff7

AttrakDiff (hedonic) = "I found the device: cheap–premium" (7 point scale).

AttDiff8

AttrakDiff (hedonic) = "I found the device: unimaginative–creative" (7 point scale).

Umux1

UMUX-LITE 1 = "This system's capabilities meet my requirements: strongly disagree–strongly agree" (7 point scale).

Umux2

UMUX-LITE 2 = "This system is easy to use: strongly disagree–strongly agree" (7 point scale).

NASA1

NASA-TLX (mental demand) = "How mentally demanding was the task? low–high" (21 point scale).

NASA2

NASA-TLX (physical demand) = "How physically demanding was the task? low–high" (21 point scale).

NASA3

NASA-TLX (temporal demand) = "How hurried or rushed was the pace of the task? low–high" (21 point scale).

NASA4

NASA-TLX (performance) = "How successful were you in accomplishing what you were asked to do? low–high" (21 point scale).

NASA5

NASA-TLX (effort) = "How hard did you have to work to accomplish your level of performance? low–high" (21 point scale).

NASA6

NASA-TLX (frustration) = "How insecure, discouraged, irritated, stressed, and annoyed were you? low–high" (21 point scale).

Ownership

Body Ownership = "It felt like the device I was using was part of my body: strongly disagree–strongly agree" (7 point scale).

Agency1

Agency = "It felt like I was in control of the movements during the task: strongly disagree–strongly agree" (7 point scale).

Agency2

Agency = "What is the degree of control you felt? lowest–highest" (7 point scale).

Agency3

Agency = "Indicate how much it felt like pressing/tapping the button/touchpad/arm caused the space craft to shot: not at all–very much" (7 point scale).

TimePerception

Perception of task duration in seconds.

HitRate

Hit percentage participants achieved when playing the game.

Source

Bergström J, Knibbe J, Pohl H, Hornbæk K (2022). “Sense of Agency and User Experience: Is There a Link?” ACM Trans. Comput.-Hum. Interact., 29(4). ISSN 1073-0516, doi:10.1145/3490493.


[Package hcidata version 0.1.0 Index]