AgencyUX {hcidata} | R Documentation |
Sense of Agency and User Experience
Description
Aggregated data from an experiment where participants used three different means of input to control a game. As established in previous work, the three means of input vary in objective sense of agency. This study collected subjective measures of agency, as well as subjective measures of user experiences for comparison.
Usage
AgencyUX
Format
A data frame with 126 observations of the following 26 variables:
- ID
Participant ID.
- Age
Participant age.
- Gender
Participants' self-reported gender.
- Condition
Which device was used (either touchpad, on-skin tapping, or button).
- AttDiff1
AttrakDiff (pragmatic) = "I found the device: confusing–structured" (7 point scale).
- AttDiff2
AttrakDiff (pragmatic) = "I found the device: impractical–practical" (7 point scale).
- AttDiff3
AttrakDiff (pragmatic) = "I found the device: complicated–simple" (7 point scale).
- AttDiff4
AttrakDiff (pragmatic) = "I found the device: unpredictable–predictable" (7 point scale).
- AttDiff5
AttrakDiff (hedonic) = "I found the device: dull–captivating" (7 point scale).
- AttDiff6
AttrakDiff (hedonic) = "I found the device: tacky–stylish" (7 point scale).
- AttDiff7
AttrakDiff (hedonic) = "I found the device: cheap–premium" (7 point scale).
- AttDiff8
AttrakDiff (hedonic) = "I found the device: unimaginative–creative" (7 point scale).
- Umux1
UMUX-LITE 1 = "This system's capabilities meet my requirements: strongly disagree–strongly agree" (7 point scale).
- Umux2
UMUX-LITE 2 = "This system is easy to use: strongly disagree–strongly agree" (7 point scale).
- NASA1
NASA-TLX (mental demand) = "How mentally demanding was the task? low–high" (21 point scale).
- NASA2
NASA-TLX (physical demand) = "How physically demanding was the task? low–high" (21 point scale).
- NASA3
NASA-TLX (temporal demand) = "How hurried or rushed was the pace of the task? low–high" (21 point scale).
- NASA4
NASA-TLX (performance) = "How successful were you in accomplishing what you were asked to do? low–high" (21 point scale).
- NASA5
NASA-TLX (effort) = "How hard did you have to work to accomplish your level of performance? low–high" (21 point scale).
- NASA6
NASA-TLX (frustration) = "How insecure, discouraged, irritated, stressed, and annoyed were you? low–high" (21 point scale).
- Ownership
Body Ownership = "It felt like the device I was using was part of my body: strongly disagree–strongly agree" (7 point scale).
- Agency1
Agency = "It felt like I was in control of the movements during the task: strongly disagree–strongly agree" (7 point scale).
- Agency2
Agency = "What is the degree of control you felt? lowest–highest" (7 point scale).
- Agency3
Agency = "Indicate how much it felt like pressing/tapping the button/touchpad/arm caused the space craft to shot: not at all–very much" (7 point scale).
- TimePerception
Perception of task duration in seconds.
- HitRate
Hit percentage participants achieved when playing the game.
Source
Bergström J, Knibbe J, Pohl H, Hornbæk K (2022). “Sense of Agency and User Experience: Is There a Link?” ACM Trans. Comput.-Hum. Interact., 29(4). ISSN 1073-0516, doi:10.1145/3490493.