normalize_glcm {gtexture} | R Documentation |
Normalize a GLCM
Description
Function that normalizes a gray-level co-occurrence matrix (GLCM) so that the sum of all the elements equals unity. This has the added benefit of converting the GLCM to a probability distribution.
Usage
normalize_glcm(mat)
Arguments
mat |
gray-level co-occurrence matrix |
Value
numeric matrix (same dimensions as input GLCM)
Examples
# normalize an arbitrary matrix
a <- matrix(1:9, nrow = 3)
n_a <- normalize_glcm(a)
print(a)
print(n_a)
[Package gtexture version 1.0.0 Index]