animate | Render a gganim object |
animate.gganim | Render a gganim object |
anim_save | Save an animation to a file |
av_renderer | Renderers provided by gganimate |
ease_aes | Control easing of aesthetics |
enter | Define how entering and exiting data behaves |
enter_appear | Define how entering and exiting data behaves |
enter_drift | Define how entering and exiting data behaves |
enter_exit | Define how entering and exiting data behaves |
enter_fade | Define how entering and exiting data behaves |
enter_fly | Define how entering and exiting data behaves |
enter_grow | Define how entering and exiting data behaves |
enter_manual | Define how entering and exiting data behaves |
enter_recolor | Define how entering and exiting data behaves |
enter_recolour | Define how entering and exiting data behaves |
enter_reset | Define how entering and exiting data behaves |
exit | Define how entering and exiting data behaves |
exit_disappear | Define how entering and exiting data behaves |
exit_drift | Define how entering and exiting data behaves |
exit_fade | Define how entering and exiting data behaves |
exit_fly | Define how entering and exiting data behaves |
exit_manual | Define how entering and exiting data behaves |
exit_recolor | Define how entering and exiting data behaves |
exit_recolour | Define how entering and exiting data behaves |
exit_reset | Define how entering and exiting data behaves |
exit_shrink | Define how entering and exiting data behaves |
ffmpeg_renderer | Renderers provided by gganimate |
file_renderer | Renderers provided by gganimate |
frame_vars | Access metadata about the frames in an animation |
gifski_renderer | Renderers provided by gganimate |
knit_print.gganim | Render a gganim object |
magick_renderer | Renderers provided by gganimate |
print.gganim | Render a gganim object |
renderers | Renderers provided by gganimate |
shadow_mark | Show original data as background marks |
shadow_null | A non-existent shadow |
shadow_trail | A trail of evenly spaced old frames |
shadow_wake | Show preceding frames with gradual falloff |
split_animation | Split an animation into chunks |
sprite_renderer | Renderers provided by gganimate |
transition_components | Transition individual components through their own lifecycle |
transition_events | Transition individual events in and out |
transition_filter | Transition between different filters |
transition_layers | Build up a plot, layer by layer |
transition_manual | Create an animation by specifying the frame membership directly |
transition_null | Keep all data constant across the animation |
transition_reveal | Reveal data along a given dimension |
transition_states | Transition between several distinct stages of the data |
transition_time | Transition through distinct states in time |
view_follow | Let the view follow the data in each frame |
view_static | Keep a fixed view that include all of the data |
view_step | Follow the data in steps |
view_step_manual | Follow the data in steps |
view_zoom | Pan and zoom smoothly between different states |
view_zoom_manual | Pan and zoom smoothly between different states |