animate |
Render a gganim object |
animate.gganim |
Render a gganim object |
anim_save |
Save an animation to a file |
av_renderer |
Renderers provided by gganimate |
ease_aes |
Control easing of aesthetics |
enter |
Define how entering and exiting data behaves |
enter_appear |
Define how entering and exiting data behaves |
enter_drift |
Define how entering and exiting data behaves |
enter_exit |
Define how entering and exiting data behaves |
enter_fade |
Define how entering and exiting data behaves |
enter_fly |
Define how entering and exiting data behaves |
enter_grow |
Define how entering and exiting data behaves |
enter_manual |
Define how entering and exiting data behaves |
enter_recolor |
Define how entering and exiting data behaves |
enter_recolour |
Define how entering and exiting data behaves |
enter_reset |
Define how entering and exiting data behaves |
exit |
Define how entering and exiting data behaves |
exit_disappear |
Define how entering and exiting data behaves |
exit_drift |
Define how entering and exiting data behaves |
exit_fade |
Define how entering and exiting data behaves |
exit_fly |
Define how entering and exiting data behaves |
exit_manual |
Define how entering and exiting data behaves |
exit_recolor |
Define how entering and exiting data behaves |
exit_recolour |
Define how entering and exiting data behaves |
exit_reset |
Define how entering and exiting data behaves |
exit_shrink |
Define how entering and exiting data behaves |
ffmpeg_renderer |
Renderers provided by gganimate |
file_renderer |
Renderers provided by gganimate |
frame_vars |
Access metadata about the frames in an animation |
gifski_renderer |
Renderers provided by gganimate |
knit_print.gganim |
Render a gganim object |
magick_renderer |
Renderers provided by gganimate |
print.gganim |
Render a gganim object |
renderers |
Renderers provided by gganimate |
shadow_mark |
Show original data as background marks |
shadow_null |
A non-existent shadow |
shadow_trail |
A trail of evenly spaced old frames |
shadow_wake |
Show preceding frames with gradual falloff |
split_animation |
Split an animation into chunks |
sprite_renderer |
Renderers provided by gganimate |
transition_components |
Transition individual components through their own lifecycle |
transition_events |
Transition individual events in and out |
transition_filter |
Transition between different filters |
transition_layers |
Build up a plot, layer by layer |
transition_manual |
Create an animation by specifying the frame membership directly |
transition_null |
Keep all data constant across the animation |
transition_reveal |
Reveal data along a given dimension |
transition_states |
Transition between several distinct stages of the data |
transition_time |
Transition through distinct states in time |
view_follow |
Let the view follow the data in each frame |
view_static |
Keep a fixed view that include all of the data |
view_step |
Follow the data in steps |
view_step_manual |
Follow the data in steps |
view_zoom |
Pan and zoom smoothly between different states |
view_zoom_manual |
Pan and zoom smoothly between different states |