gameR_cont {gameR} | R Documentation |
Generate continuous palette from a discrete gameR palette
Description
Generate continuous palette from a discrete gameR palette
Usage
gameR_cont(
n,
palette = NULL,
reverse = FALSE,
bias = NULL,
interpolate = "spline"
)
Arguments
n |
Number of colors to be generated |
palette |
Character name of palette. Either banjo, blocks, border, cowboy, cups, cyberpunk, fallout, gris, kirby, ocarina, okami, p3r, p4g, pman, rayman, sonic, spirit, splat, superbros, wow |
reverse |
Logical. Should the palette be reversed? Defaults to FALSE. |
bias |
Passed to colorRamp. A positive number. Higher values give more widely spaced colors at the high end. |
interpolate |
Passed to colorRamp. Use spline or linear interpolation |
Value
Vector containing a hex color code representation for the chosen
palette interpolated across n
values
[Package gameR version 0.0.6 Index]