gameR_cont {gameR}R Documentation

Generate continuous palette from a discrete gameR palette

Description

Generate continuous palette from a discrete gameR palette

Usage

gameR_cont(
  n,
  palette = NULL,
  reverse = FALSE,
  bias = NULL,
  interpolate = "spline"
)

Arguments

n

Number of colors to be generated

palette

Character name of palette. Either banjo, blocks, border, cowboy, cups, cyberpunk, fallout, gris, kirby, ocarina, okami, p3r, p4g, pman, rayman, sonic, spirit, splat, superbros, wow

reverse

Logical. Should the palette be reversed? Defaults to FALSE.

bias

Passed to colorRamp. A positive number. Higher values give more widely spaced colors at the high end.

interpolate

Passed to colorRamp. Use spline or linear interpolation

Value

Vector containing a hex color code representation for the chosen palette interpolated across n values


[Package gameR version 0.0.6 Index]